Skills[edit | edit source]

  • Will of the Emperor (SSS)
    • [Passive]: Transcend all limitations and boundaries. Increases growth based on the conviction of the wielder and their followers. [Active]: Creates a domain that suppresses those much weaker than the user. Has a moderate influence on those that are stronger.
  • Rakshasa Body (S)
    • [Passive]: Provides a moderate increase to pain resistance. Allows the body to disperse internal forces. Promotes natural recovery rate. [Active]: Increases power and endurance based on damage received, heavy stamina consumption (Five Transformations: Baihu, Xuanwu, Zhuque, Qinglong and Huanglong).
  • Keeper of the Akashic Tome (B)
    • [Passive]: Allows the user to understand the origin of all things. Limited by the knowledge of the user. Promotes the development of mental energies. [Active]: Allows the user to confer a name to an unnamed entity. The record of the name within the Akashic Tome alters the fate of the recipient. No second entity can share the same name, and the backlash of attempting would result in the death of the former. Cooldown (Determined by the Power of the Name).
  • Eyes of Truth (A)
    • [Passive]: Greatly increased perception and visual acuity. Absolute immunity to illusions depending on rank. [Active]: 'Oblivion'. All things in creation are born from and return to oblivion.
  • Stealth (SS)
    • An active ability that allows the user to conceal their presence. Prolonged use of the skill has diminishing returns.
  • Chainbreaker (S)
    • Status increases if the wielder is bound, sealed, or imprisoned. Increase is proportional to the stress of the user and desire for freedom.
  • Heart of the Eternal Flame (SS)
    • [Passive]: Gives the possessor perfect affinity with the element of fire. Enhances blood circulation and stamina recovery. Immune to all yang based fires below Soul Tier: 4. [Active]: Allows attacks to possess a burning effect.
  • Prometheus (A)
    • Allows the user to condense flame seeds that can be imbued into living creatures. Increases the potential of the recipient by a portion of the user's capabilities. Each use of this skill causes an intense backlash to the user. Each successive use decreases pain tolerance by 10%. (Current:0). At 100%, the use of this skill will result in death. Decays by a rate of 1% per month.
  • Call of the Reaper (A)
  • Veil of the Traveler (S)
    • Prevents information about the user from being exposed by skills of lower rank without the wielders consent. Increases the effect of concealment and stealth related abilities.
  • Featherfoot (S)
    • Increases comprehension of movement abilities and footwork. Provides a moderate increases to stealth related abilities.
  • Hands of Nirvana (SSS)
  • Metallurgy (B)
    • Allows the user to sense anomalies within metal and understand it's composition.
  • Fist Strike (S)
  • Void Ward (A)
    • Allows the user to create magic wards and send them across vast distances before activating their effects.
  • Archery Goddess Blessing (SSS)
    • [Passive]: So long as the bond between the user and the Goddess of Archery remains, it is said possessors of this skill cannot miss their target when using any form of marksmanship. Greatly enhances critical strike potential of attacks made with a bow. [Active]: When activated, the user’s next attack had 100% accuracy and 100% critical hit chance.
  • Temptation (I)
    • Your power, authority, and natural allure allow your words to sound more convincing in the ears of others.
  • Yggdrasil's Champion (SSS)
    • Allows the user to draw upon the energy of [Yggdrasil’s Heir], giving them nigh-inexhaustible energy and endless vitality. So long as this skill persists, the user will possess eternal life and the ability to purify all negative energies.
  • Type Omega (SSS)
    • [Passive]: Any damage from B-Rank spells, and lower, is completely nullified. Provide moderate resistance to all magical attacks. [Active]: Enables the user to temporarily override the directive of other Types. [Restriction]: Causes Anti-Divine magical spells to deal twice the amount of damage.
  • Executor of Akasha's Will (SS)
    • [Passive]: Allows the user to draw more power from the Root Designation: Akasha when encountering foes that have come into contact with the Root. [Active]: Enables the user to trace the Root of a target, gaining access to any unique skills and abilities of the target for the duration of the skill’s use. [Restriction]: Skill is only active in worlds where a primary target has been identified.
  • Laplace's Key (SSS)
  • Blacksmithing (B)
  • Alien God (EX)
    • Passive: Recognition from the World as a God from another world. Those bearing this Skill are able to violate the Common Sense of the world, affecting various Textures and manipulating reality to suit their needs (This is basically how the Root System interprets Vahn's Domain).
  • Charm (EX) (Nasuverse)
    • [Passive]: The ability to influence others, increasing their infatuation. Twice as effective on members of the opposite sex. At this rank, even inert stone and emotionless automata are susceptible to the user's Charm. [Active]: Overwhelm a target's mind, compelling them to fall madly in love with the user. Even with a strong will, this conclusion cannot be completely mitigated.
  • Martial Soul (B)
    • Passive: Denotes the user's comprehensive understanding of their own body, allowing them to emulate any martial art, skill, or combat style at the same Rank or lower.
  • Divine Artisan (C)
    • Denotes the wielder as a master who has reached the level of the Gods. Be it magical or mundane, there are no limits to their capabilities as a craftsman. Even the elements themselves can be shaped by a Divine Artisan.
  • Grandmaster Swordsman (E)
    • Denotes the wielder as a swordsman who has pursued the pinnacle, reaching a level most mortals cannot even fathom, much less reach. It is said that, in the hands of a Grandmaster Swordsman, even a blade of grass can be used as a deadly weapon.
  • Archmage (S) (Akamatsuverse)
    • Denotes the wielder as a Magus who has mastered all manner of magical skills and abilities. When an Archmage first ascends, it is said that every other Archmage in existence would feel a tremble in their Soul.
  • Expert Cooking (B)
  • Hand of God (S)
    • Denotes the wielder as a Physician who has mastered both life and death. According to legends, this skill has only ever manifested in True Gods specializing in Medicine and Alchemy. With a single turn of their hand, they are able to decide whether someone lives or dies.
  • True Friend of the Elements (S)
    • Denotes the wielder as someone who is beloved by the Spirits. So long as the Rank of this skill is higher than another, the Spirits within an area will always side with the wielder. Due to the nature of this skill, it makes the wielder virtually immune to Spirit-based Magics.


Magic[edit | edit source]

  • Thria Mimos (S)
  • Shundo (SSS)
    • By focusing ki or mana into the feet, the practitioner can cross a limited distance in a burst of extreme speed (enough to appear almost instantaneous).
  • Koku Shundo (SS)
    • Movement technique where instead of using a fixed surface, the practitioner simply uses ‘air’ (space) as a foothold.
  • Cantus Bellax (SSS)
    • Form of physical reinforcement used by a mage in preparation for close combat.
  • Melodia Bellax (SS)
    • Advanced form of Cantus Bellax used to achieve extremely high agility by supplying mana to all parts of the body.
  • Vis Maxima (SS)
    • Spell to draw out the maximum performance of reinforcement magic such as Cantus and Melodia.
  • Sagitta Magica (S)
    • The caster creates a number of elemental magic missiles and fires them at the target.
  • Pactio (SSS)
    • Allows the user to establish a contract, becoming a Magister, with a second party, becoming a Ministra, sharing energy to enhance the Ministra’s parameters. This spell binds the second party to the first and compels them to protect the contractor, even at the cost of their own life.
  • Magia Erebea (SSS)
    • Allows the user to absorb offensive magic spells into their body, greatly enhancing their capabilities depending on the spell absorbed. Grants Immortality to the user and allows for instantaneous regeneration unless hit by counter-elemental magic.
  • Reflexio (S)
    • Is a magic anti-physical shield that is conjured to repel the attacking magic from an enemy.
  • Dios Tukos (C)
    • Offensive spell where the user makes a downward-sweeping motion which destroys the target with an intense electric attack.
  • Administrative Function: Space Lock (SSS)
    • Allows the user to ‘anchor’ a timeline to its Origin, preventing the use of any Magic related to Time and Space. [Restriction]: This skill affects all entities within the timeline, including the user. Use with extreme caution.
  • Soul Imprint (EX)
    • [Passive]: The user has the ability to infuse their soul into other objects. [Active]: Allows the user to fragment their soul, splitting their form or infusing it into various objects. Even if these objects are destroyed, the fragment will invariably return to the user.
  • Soul Transference (EX)
    • Active: Allows the user to transplant the souls of other people into vessels of their own creation. This Skill grants the target with D-Rank [Regeneration], B-Rank [Od Conversion], and EX-Rank [Foreign Body Immunity].
  • Great Sage (EX)
    • Passive: Greatly increases the efficacy of unique Magecraft against all modern and ancient forms of Magecraft. Against Magecraft of the same Rank, this Skill artificially increases the user's Magecraft by one full Rank (This is a Skill unique to Vahn and Da Vinci. It is basically the result of them using Eva's Magic System to develop a completely new school of Thaumaturgy).
  • Magic Cancel (B)
    • Active: Forcibly nullify all Magecraft of the same Rank and lower.
  • Charisma (D)


Magecraft[edit | edit source]

  • Magical Trigger (SSS)
    • The activation speed of the user’s Magic Circuits.
  • Trace (SS)
    • The ability to interpret the internal structure of all constructs, including those that are Divine in origin.
  • Reinforce (S)
    • The efficiency of converting Magical Power into a form that can increase the strength, durability, and maximum output of an object, person, or place.
  • Gradiation Air (S)
    • The ability to project physical constructs using Magical Energy as a catalyst to give form to the imagination.
  • Enchant (S)
    • The ability to infuse Magecraft into any object, person, or place. Used in the construction of Ritual Spells.
  • Alchemy (S)
    • Allows the user to use Magical Power to manipulate the flow of and structure of matter.
  • Od Conversion (EX)
    • Aids in the replenishment of Od by converting external Mana into internal Magical Power.
  • Primordial Rune (S)
    • The precursor to [Rune Magic], dating far back to the Age of Gods. Consist of a series of thirty-nine runes that allow the user to use B~S-Ranked Magecraft without the need for chants. Current comprehension limits the user from bringing out the full potential of each rune.
  • Mass Teleportation (C)


Development Skills[edit | edit source]

  • Wound Transfer (S)
    • Transfer wounds to willing targets. Increases recovery rate on target.
  • Well of Spirit (A)
  • Master Smith (H)
    • Greatly improves the success rate of forging equipment and refining materials. Dependant on the knowledge, skill, experience, and intent of the user. Active Trigger: 'Enhance': Allows the user to temporarily boost the efficacy of equipment through maintenance
  • Mixing (C)
  • Mentor (A)
    • Increases exilia gain of an ally when paired together. Allows for commands to be clearly heard by the paired ally under duress. Skill efficacy based on the number of allies present.
  • Grooming (B)
    • Allows the user to enhance the capabilities of the target depending on the amount of grooming applied.
  • Arch Mage (F)
    • Greatly improves the power, effect, and range of all magic. Forms magic circles beneath the caster that can protect from magic.
  • Lapidary (B)
  • Allure (D)
    • So long as there is even a mild attraction towards you from another party, allows every action you take to be seen in a positive light. Increases perception and awareness of the opposite sex in regards to the user. Greatly increases the odds of successfully charming a target and makes all skills, magic, and abilities related to mental manipulation more effective.
  • Leadership (A)
    • Allows the user’s voice to carry over great distances, making it easily discernable by allies. Increase the impact and believability of the user’s words, allowing them to motivate and inspire others. Provides a small increase to the mental resistance and natural recovery of allies.
  • Blessing of Freya (SS)
    • [Passive]: Greatly increases the learning speed of all combat arts, including skills, magic, and abilities. Enhances the efficacy of all charm related skills and improves the users appeal to the opposite sex. Moderate boost to sexual stamina.


Former Skills[edit | edit source]

  • Pain Tolerance (S)
    • The more damage the wielder sustains, the greater the effect this skill has on the mind. Does not inhibit pain, but prevents the wielder from being distracted by it. (Turned into Rakshasa Body)
  • Spirit Healing (S)
    • Increases the recovery rate of mental energy and ‘source’. (Turned into...)
  • Mage (S)
    • Improves the power, effect, and range of all magic. (Turned into Arch Mage)
  • Petting (S)
    • (Turned into Grooming)
  • Charm (S) (Danmachi)
    • Increases the ability to build rapport with other people, especially members of the opposite sex. (Turned into Temptation)
  • Bow Mastery (S)
    • Increases accuracy when equipped with a bow. Provides slightly enhanced vision when the user focuses. (Turned into Archery Goddess Blessing)
  • Yggdrasil’s Favor (S)
    • Your connection with the ‘source’ enables you to vastly improve comprehension of healing skills and abilities. Increases success rate of alchemical products. Allows the user to imbue ‘source’ energy into objects. (Turned (maybe) into Yggdrasil's Favor).
  • Martial Arts (A)
    • The user’s proficiency with all close-quarters combat techniques (Turned into Martial Soul).
  • Instinct (A)
    • The user’s ability to intuit the most optimal course of action in combat (Turned into Laplace's Key).
  • Swordsman (A)
    • Increases comprehension of sword skills and techniques. Provides a slight increases to the kinetic vision and spatial awareness of the user (Turned into Master Swordsman, and later into Grandmaster Swordsman).
  • Friend of Spirits (A)
    • Greatly increases the effect of support magic. Allows the user to communicate with and borrow the power of Spirits (Turned (maybe) into True Friend of the Elements).
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