'The Path' is a Tier 9 Artifact that has existed since the 'Origin', given to Vahn Mason by Klyscha. The Goddess Klyscha imbued her Divinity into 'The Path' to act as a limiting factor allowing Vahns soul to activate the basic functions of 'The Path'. As his soul grows in strength, he will have access to increased functions and higher tier 'records'. The path is controlled by 'The system' named Sis. Here is some of the Quests
|Status||Shows a list of all numerical values that make up the Host's physical/mental/spiritual attributes.||5|
|Skills||Shows a list of all available skills. The host can toggle skills on an off to activate/deactivate their functions.||5|
|Shop||Shows a list of all available items. Items displayed are dependant on available 'records'
|Inventory||Displays a grid that allows the Host to store items within the void. The Host can store/extract items using mental commands. The Host can also 'Equip' items to pre-designated slots to immediately change equipment. Inventory size is limited to the growth of the Host.
'The Path' is able to identify items put in inventory.
//Inventory Function Upgraded to allow for the storage of 16,384 unique items. Inventory slot size increased from 1,000m³ to 10,000m³.// (Chapter 1015)
|Records||Shows a list of all available worlds and their difficulty. World difficulties range between 1-9, with 1 being mortal worlds similar to the Host's origin universe.
*CAUTION* It is highly recommended that the host avoid worlds beyond the level of his soul as it can result in a quick death!
|Map||'The Path' has a basic mapping function which includes a compass and minimap. Though it can only map things within your line of sight, it will allow you to compile a map within the system of 'The Path'.
|Quest||User will have different quests triggered according to their actions and strength.
|Gift||User will be able to give items bought from 'shop' to people he has high enough relationship. The amount and frequency items can be given depends on the relationship.||51|
|Unit Management||Allows user to manage 'subordinate' units.
Retainer function unlocked (Chapter 807)
//Unit Management Function Upgraded to allow Host to share senses with Subordinates, Followers, and Retainers// (Chapter 1015)
|gacha||standard gacha can be used with just OP, while the premium gacha only accepted tickets that could be obtained if he fights strong enemies. The way the gacha functioned worked was by allowing him to choose a specific type of item, such as healing, strengthening, weapons. armor, accessories, etc. After he chose the category, he could put in 10,000 OP into the system and it would give him ANY item within the category regardless of price.
'Premium Gacha'. It worked very similarly to the standard gacha except for the fact that the items were always useful for his current soul tier.
|Upgrade||Increase attributes of a piece of equipment by 1% of current stats and adds a +(n) suffix to the item. Requires [Upgrade Stone]s and has a higher chance of failure depending on the number of upgrades already on the item. [Upgrade Stone]s can be acquired for 100,000OP and are also a random drop from mobs within the record. 10x[Upgrade Stone]s can be exchanged for 1x[Upgrade Stone+]. 10x[Upgrade Stone+]s can be exchanged for 1x[Upgrade Stone++].
|Unit Modification||-[Rename] (Variable)
-[Modify Race] (Variable)
-[Modify Gender] (1,000,000OP : 5,000 LP/AP)
-[Modify Physical Details] (Variable : Variable)
-[Modify Preferences] (Variable : Variable)
-[Modify Affinity] (500,000OP : 1,000 LP/AP)
-[Reset Status] (700,000OP : 500 LP/AP)
System Warning: Modifications may have inadvertent effects and unforeseen consequences. Use extreme caution when using [Unit Modification] Function as the actions of Subordinates and Retainers directly impact the accrual of Karma by the Host(Vahn Mason).
|Quest Creation||Allows the Host to browse through a list of compatible quests directly tied to the fate of a Record. Quests depicted are limited by the User's understanding of the Record and their rapport with entities tied to the Record's fate.||1015|
|Naruto||Difficulty is due to the existence of the foreign energy known as chakra combined with the average difficulty of surviving within the world. As Naruto is a world with a Feudal System and Hidden Villages, there is a high probability of being targeted early on and eliminated by forces within the world who possess high spiritual power. It is recommended that you increase your Soul Strength to at least level 2 which would allow you to have an easier time cultivating Chakra and increasing your attributes within the world.||2-5|
Shop[edit | edit source]
'Origin Points', or OP for short, is the currency that can be used to exchange for items using the system function 'Shop'. Please note that not all items can be converted into points because the shop used the 'source' energy found within the objects to create the Origin Points, and converting items that do not belong to you requires a great deal of time and will result in the accumulation of negative karma.
Selling[edit | edit source]
|Goblin's magic stone||17 OP|
|Iron Ore 1KG||5 OP|
|Copper Ore 1KG||5 OP|
|Goblin Chief's magic stone||~230 OP|
Buying[edit | edit source]
|body-tempering liquid 1Vial||10 OP|
|Beginner Close Quarters Combat Techniques Manual||15 OP|
|Simple Linen Mat||1 OP|
|cracked firestone||1 OP|
|basic trap making Manual||10 OP|
|Sun-kissed Yew Shortbow||10 OP|
|Zanpakuto *sealed*||130,000,000 OP|
|Ryūjin Jakka||3,700,000,000 OP|
|Beginner's Archery Techniques Manual|
|Windstryder Shortbow||200 OP|
|Enforcer Longbow||180 OP|
|Runic Tempered Yew Shortbow||200 OP|
|senzu bean||50 OP|
|Small Explosive Charge||10 OP|
|Runic Tamahagane Blade||2,000 OP|
|mana recovery potion||100 OP|
|Plague Mask||40 OP|
|Nullifying Mantle||280 OP|
|Mithril Poniard||500 OP|
|Damascus-Steel Gauntlets||380 OP|
|Standing Mirror||3 OP|
|Hands of nirvana||2,000 OP|
|Thria Mimos:C||7,000 OP|
|Effigy of the Hero||100,000 OP|
|chocolate cake||5 OP|
|Upgrade Stone||100,000 OP|